If Kid Flash (Iris West) faced Langris Vaude (Langris Vaude), would they lose?

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If Kid Flash (Iris West) faced Langris Vaude (Langris Vaude), would they lose?.

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Kid Flash (Iris West) Power are given below;
[1] Durability: Resistance to physical injury.[2] Endurance: The ability to endure difficult or unpleasant stresses beyond the limits and capabilities of the greatest humans. This attribute differs from Stamina as it enables users to do things such as operating on a "low power setting" (being able to operate efficiently for extended amounts of time), holding their breath for large periods of time, remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.[3] Intelligence: Super intelligence is not always considered a superpower, and can just be a quality that a superhero possesses. One of the original superheroes, Doc Savage had extraordinary intelligence. However, some characters such as the villainous Leader have received their intelligence unnaturally as a superpower.[4] Phasing: The ability to pass through solid objects.[5] Reflexes: Enhanced reflexes. The ability to react quicker than normal.[6] Stamina[7] Super Speed: Super speed is a very common power. Though its first famous user was Superman, the power has been even more popularized by the Flash. Super speed has long varied in meaning and power, but the general term means the ability to move quicker than a normal, athletic human.[8] Super Strength: Super strength is one of the most common powers, also made famous originally by Superman. Super strength usually involves the general enhancement of the character's muscles, allowing them to hit harder. [9] Accelerated Healing: Having accelerated healing generally means the ability to rapidly heal, though this varies on different levels. While Spider-Man can heal from basic injuries much quicker than a regular human, he could not recover from being liquified, unlike Deadpool or the Hulk.[10] Agility: User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.[11] Dexterity: Skillfulness in the use of the hands or body.[12] Dimensional Travel: Ability to travel to other dimensions.[13] Heat Generation: The ability to generate, control and absorb thermal energy or molecular motion. In comics, this power can be used in a multitude of ways such as flight, by heating the air around the user to make them rise[14] Indomitable Will: An ability where the user has unnaturally strong willpower, enabling them to be immune to all forms of temptation, such as subordination, telepathy, mind control, and seduction. The user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.[15] Jump: The ability to leap incredibly high and far was first made popular by Superman who was 'able to leap tall buildings in a single bound.' Superman's mode of transportation was later enhanced to flight. Some superheros still use super jumps as a means of transportation. These include Hulk and Spider-Man.[16] Regeneration: The ability to recreate lost or damaged tissues, organs and limbs.[17] Stealth[18] Vibration Manipulation: The ability to spontaneously create, manipulate, or otherwise utilize vibrations of any intensity in combat. This ability appears most frequently as an offensive attack, unsettling the ground beneath the target or sending destructive shockwaves to pummel foes.[19] Vortex Creation: The ability to generate a spiral/vortex of matter/energy. Sub-power of Attack Powers and Vortex Manipulation.[20] Wind Control: Aeroki
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